![]() In the end we had 5 people who extensively tested the contestant builds against endgame content - SR 75-76, Crucible 150-170 and superbosses - and also several people on top who provided the contestants to test and helped with the discussion.Īs for performance guidelines, it went smth like this: every top20 build is able to farm SR 75-76 with ease and finish every SR76 regardless of mutators, rooms and boss selection every build is capable of finishing Crucible 151-170 within 4:30 in the best run, safely farm it with correct play, finish 151-170 without buffs and banners with safe play take down Mogdrogen and Ravager with facetanking or minor kiting at worst, Callagadra with kiting by extension. But again, we just didn’t have enough manpower to handle it. I do believe a system of this sort could be further developed and used for objective measures of build performance. Gear accessibility - how easy is it to farm the items needed, how easy is it to substitute BiS items, is there a viable faction gear variant of the build.Convenience - how easy is it to play the build: the amount of active skills, mobility, difference in nature of active skills, how punishing are mistakes you make.Sustain in the crowded environment, including vulnerabilities to CC and special effects. ![]() The system had 6 scores, each from 0 to 10 with a 0.5 step: We did, however, made a sort of scoring system that helped with the development of the project, especially for the purpose of filtering out the contestant builds to reduce the amount of grind. So we’ve settled for a compromise: each player makes their tier list of builds and the summary of these lists will be the final list of top builds. But soon we realized that we would not be able to pull off the huge amount of data required for it - both the amount of SR, Crucible and superboss runs for all builds in the contest as well as the sheer amount of people needed to make data entries to shoot for anything objective. Secondly, we wanted to develop an objective scoring system for builds’ performance. Sounds vague but the “we” i’m referring to is a group of veteran endgame players who kept up with the game changes and had sufficient cumulative knowledge to account for all the best performing builds. ![]() ![]() Despite limited data collected, i think, we were able to isolate a portion of builds that can be labeled as top.įew words about the process we went through and a few disclaimers as well.įirst step was the nomination - the list of all possible builds that can be considered for the “contest” of the best builds in the game. Hello from me and my fellows from discord server!įor a few months we’ve been working on this small project of determining the best performing builds in the game. ![]()
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